Eduardo Pérez Pellitero
Principal Research Scientist • Enhanced 3D Imaging Group • Noah's Ark Lab • Huawei

I am a Principal Research Scientist at London's Noah's Ark Lab (Huawei), where I lead the Enhanced 3D Imaging Group.
Previously I was a postdoctoral researcher at the Empirical Inference department of the Max Planck Institute for Intelligent Systems, directed by Bernhard Schölkopf, more specifically working within the Computational Imaging Group. Before that, I spent some time having fun and doing my PhD somewhere in between the TNT Lab of Leibniz Universität Hannover and Technicolor R&I, where I did research on manifold learning for Super Resolution applications.
My research interests include computational photography, neural fields, high-dynamic-range imaging, differentiable rendering, and machine learning. In a broader sense, I am interested in any model that allows us to dissect, analyse and play around with the digital image formation process.
Apart from research, some of the things I enjoy most in my life are playing the electric bass and practising historical fencing (i.e. HEMA).
news
May 10, 2025 | I have been selected as an Outstanding Reviewer for CVPR 2025. |
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Mar 1, 2025 | My team had 2 papers accepted at CVPR: (1) CoMapGS for co-visibility driven sparse reconstruction, and (2) DashGS for fast reconstruction. |
Oct 1, 2024 | SCRREAM (SCan, Register, REnder And MAp) is accepted to the NeurIPS Dataset and Benchmarks Track. |
Sep 29, 2024 | The AIM 2024 Challenge on Neural Rendering has finished (check our paper). The evaluation platform is now reachable at SpaRe (Sparse Rendering) dataset and benchmark, please consider using it in your next submission (more details)! |
Jul 2, 2024 | Three papers accepted to ECCV 2024: RoGUENeRF, SWinGS and HeadGaS! Stay tuned for updated project page and pre-prints! |
Jun 15, 2024 | We are co-organizing the AIM Workshop for ECCV 2024, with a Generalizable Sparse Neural Rendering challenge (3 view and 9 view). Download our newly released DTU++ dataset and participate! |
Feb 27, 2024 | HuGS (Human Gaussian Splatting: Real-time Rendering of Animatable Avatars) is accepted to CVPR 2024! Stay tuned for the project page and the updated camera ready preprint. |