Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

CVPR 2024

Huawei Noah's Ark Lab (London)
* equal contribution
27/02/2024 : We are very happy to announce that HuGS has been accepted for publication at CVPR 2024 !
HuGS teaser

Abstract

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos.

While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields.

Our body is represented by a set of gaussian primitives in a canonical space which are deformed in a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method presents a PSNR 1.5dbB better than the state-of-the-art on THuman4 dataset while being able to render at 20fps or more.

Method

HuGS teaser

Video

Related Links

Check out the related works on Gaussian Splatting from our group : HeadGas is an animatable face avatar and SWAGS addresses dynamic view synthesis with adaptive windows.

There have been a wide-spread interest in gaussian-based body models and many related great works have been released around the same time than ours. We have listed D3GA, SplatArmor, Animatable Gaussians, GART, Animatable 3D Gaussian, Human Gaussian Splats, ASH, 3DGS-Avatar, Human101, ParDy-Human, GaussianBody, Gaussian Avatar and HiFi4G.

Check out Awesome 3D Gaussian Splatting for a complete summary.

BibTeX

@article{moreau2023human,
  title={Human gaussian splatting: Real-time rendering of animatable avatars},
  author={Moreau, Arthur and Song, Jifei and Dhamo, Helisa and Shaw, Richard and Zhou, Yiren and P{\'e}rez-Pellitero, Eduardo},
  journal={arXiv:2311.17113 [cs.CV]},
  year={2023}
}
	
@inproceedings{moreau2024human,
  title={Human gaussian splatting: Real-time rendering of animatable avatars},
  author={Moreau, Arthur and Song, Jifei and Dhamo, Helisa and Shaw, Richard and Zhou, Yiren and P{\'e}rez-Pellitero, Eduardo},
  booktitle={CVPR},
  year={2024}
}

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